Visual Effects

TREKCORE > VOY > EPISODES > DISTANT ORIGIN > BEHIND THE SCENES > 2

Dan Curry: "For [Distant Origin], first of all that was a virtuoso make-up by Mike Westmore and his department. And there were a couple of moments where we saw dinosaurs recreated in the holodeck so they could determine how they evolved from the reptiles we have come to know and love in our natural history museums to the sentient beings that walk around and cause trouble. And, so the actors would have a sense of how big they were, I made full-scale mock-ups of how big the dinosaurs would really be, putting them together like slot puppets so they could stand up even though they were made of two-dimensional foam core. And then the actual sculpture that was used for the Eryops was oh about this big [indicates with hand gestures], and was made out of modeling clay that a sculpture named Georges Duchel made, and then I did the final painting on it. And the large parasaurolophus-type creature was one that we rented. And that was only about that big [indicates with hand gesture] but on screen it looked like it was twelve feet high."
 

     

 

David Livingston: "[Distant Origin] had these dinosaur aliens which, Michael Westmore created this really compelling make-up and I chose to shoot them with a really wide-angle lens in close to magnify and get as much detail and distort even the make-up that he had done, and by doing so it made them look even more terrifying and weird and stuff. To me, distorting those dinosaurs was going to be really cool, and so we put the camera right up against their face, and they did, they looked really weird and somewhat a little bit terrifying. It's a technique to make the make-up even weirder. You can't do that to humans, because if you do that to humans they look weird, you know, they look distorted and stuff, but you can get away with that on aliens. Trials are really hard because you want to keep it moving. I've done several of them now and that one worked out ok because you had weird things to look at. You can do really weird angles of coming up, and really strong profiles, and do weird kind of tracking shots, because you're in a weird courtroom. That particular trial scene was ok because of the elements that we had to work on."
From Janet's Star Trek Voyager Website