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TREKCORE >
VOY >
LIVING
WITNESS
> Behind the Scenes
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This episode proceeded from a story pitch by Rob
DeBorde, former writing partner of teleplay co-writer Bryan
Fuller. "He had The Doctor reactivated in the future, realizing
that he was responsible for an artificial intelligence movement
and having them be accepted as living beings, as members of
society," Fuller said of the original plot concept. |
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Bryan Fuller, Brannon Braga, and Joe Menosky then
worked on DeBorde's story idea, deciding to change The Doctor's
predicament. "We [initially] felt that was a little too close to
Data," Fuller recalled. |
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The idea of The Doctor in a futuristic museum was
one of the episode's earliest plot points. Joe Menosky
commented, "All we really had going into this story was the very
powerful, very compelling image of The Doctor in a museum in the
future." An aspect that needed to be addressed, however, was the
museum's location. "For a while we thought it was in the Alpha
Quadrant," Menosky recollected.
"Was it a Romulan museum? A
Klingon museum? We didn't know." Executive producer Rick Berman
was involved in settling this issue. Menosky remarked, "I think
it might have been Rick Berman who said, 'No, it's got to be in
Delta, it's got to be an alien museum,' for the very good reason
that he didn't want to let it be known that Voyager had
successfully gotten home. If you've got The Doctor in a museum
700 years from now, there is a good chance that people at that
museum know about the fate of Voyager. We just didn't want to
have to deal with that. So with Rick's input we realized that it
had to be an alien museum." |
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Rather than have The Doctor be reactivated to
realize that he had influenced artificially intelligent
individuals being socially accepted as living beings, the trio
of writers decided to have The Doctor's discovery, upon
reactivation, be that of an unfortunately misconstrued history.
Bryan Fuller remembered, "We took it the other way with the
historical revisionism, and that was fun to do." The revised
version of the plot was inspired by the controversial issue of
extremists and their reinterpretation of historical facts. |
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Commenting on this plot development, Joe Menosky
stated, "When Bryan was writing the story, we realized that one
of the cool issues today is the revolution in thinking about
history. What are you doing when you are telling history? Are
you just telling a story from the point of view of whoever is
telling the history? How you can use history for political ends.
How can people want to think about history in a different way to
make them feel different about themselves in the present–a very
rich lode of ideas." |
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Bryan Fuller felt that Brannon Braga was solely
responsible for the act of changing the plot.
"On that one,
Brannon's responsible for the story completely, as far as
reworking Rob's premise," Fuller maintained,
"and the historical
revisionism is all Brannon. He wanted to tell that story." |
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Braga himself said about the episode,
"It's
[partly] a show about revisionist history, which is a very
topical issue. Cultures are taking issue with the way history is
portrayed in the books right now, and controversies come out of
that. Is the revisionist history accurate? Or is it being done
to bolster one's cultural identity in the present? There are no
easy answers, and that is one of the issues we try to tap into
in that show." |
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Joe Menosky enjoyed taking part in writing the
characters differently from how they usually were, in scenes
such as the one in which conflict breaks out in the warship
Voyager's briefing room. Menosky reminisced,
"It was really fun
to cut loose with what I call the briefing room brawl. It's a
blast to write things like that." |
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Robert Picardo plays three different holographic
versions of The Doctor in this episode (one of them an android)
but does not actually play the usual version of that character
(i.e., Picardo's normal role in the series). Picardo generally
liked this episode, describing it as both "a very interesting
show" and "an interesting, classic sort of Star Trek mind-bender
episode." |
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uring the making of the episode, actor/director Tim
Russ frequently encountered Robert Picardo's habit of offering
suggestions during production. "In some cases," stated Russ,
"I
had to say, 'Bob, I can't do it, I've got four or five pages of
dialogue and I've got to get out of here in two and a half
hours.' But I did allow for extra time in some of the most
important scenes." |
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Robert Picardo's performance here was a highlight
of the episode for both Tim Russ and visual effects supervisor
Mitch Suskin. "Bob Picardo was
absolutely amazing!" raved Russ.
"Ironically, when he directed his show, I was featured in almost
every scene of it, so this time the shoe was on the other foot,
and it was really wonderful." Suskin enthused,
"Robert Picardo, as usual, is fabulous to
watch for 44 minutes on the show." |
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Robert Picardo himself was impressed by Janeway
actress Kate Mulgrew's acting herein. "Kate is great, Kate is
evil," Picardo said. |
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Star Trek: Voyager's regular cast extremely enjoyed
playing the collection of malevolent roles that differed from
the characters the performers were used to portraying. Robert Picardo
(who commented that the evil versions of the characters were
"like Hitler and the S.S.") noted, "It was
fun for the actors to do."
Tim Russ (who regarded this episode as
"a chance to see us
in a very different light") agreed,
"I think for the whole cast,
it was fun to be able to behave in an entirely different manner
than they normally would [....] It was an absolute kick to all
of them to do this work." |
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Tim Russ not only directed this episode but also
appeared as his usual character of Tuvok. The actor/director
declared of his acting role herein, "[Tuvok] was only on for a
short period of time, but in the time that he was on he was
different, definitely. You'll definitely see that, no question
about it." |
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Although her character is referenced herein, Roxann
Dawson (B'Elanna Torres) does not appear in this episode, as she
was recovering from the birth of her daughter, Emma Rose Dawson,
who was born on 16 January 1998. Dawson had attended Star Trek's
workshop for budding directors at the same time as Tim Russ but,
due to her pregnancy, her chance to direct would not be until
the sixth season. |
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Tim Russ was surprised that this episode involved
the use of as many as three stages. However, Tim Russ was aware of the same set also
being "extremely expensive."
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While the sets for the warship Voyager were reuses
of the normal Voyager sets and were permanently situated on
Paramount Stages 8 and 9, the set for the Museum of Kyrian
Heritage – which was built by 9 February 1998 – was located on
Paramount Stage 16, a stage that simultaneously housed the
permanent cave set and a set that was under construction for the
later fourth season installment "One". |
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Mitch Suskin thought highly of the museum
set. "The art department really came up with a set that was
phenomenal for this museum of the future," Suskin remarked. |
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Some sets in this episode, including that of the
Kyrian museum, were modified and additionally utilized for Star
Trek: Insurrection; the museum set was used as a part of the Son'a ship in that film. |
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Prior to directing this installment, Tim Russ
commented, "I may or may not consider directing an episode of
the show down the line to get my feet wet." Between the time
that he made that statement and the event of its publication in
Star Trek Monthly, the arrangement was made whereby he was
indeed set to direct a Voyager episode. However, Russ was
originally scheduled to direct a third season installment. |
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Before directing this episode, Tim Russ was
entirely unaware that this would be the one he would direct.
"I
had no idea what kind of show I would get. It could have been a
character show, a light show, a spooky show or an action show,"
Russ explained. "For my first show, I would rather do something
not so crazy and all over the place. I decided to make the best
of whatever they had me do." |
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By the time Tim Russ was eventually permitted to
direct for Star Trek: Voyager, he had been working towards
producing this episode over a previous three-year duration. Russ
later clarified that he spent that duration
"not so much
lobbying [to direct] as learning how to do it." He elaborated,
"The three-year wait was primarily because of the time it took
to get a turn, because there are so many other people who want
to do the same thing, but also because the producers ask you to
go through a program, which takes about two years [....] It took
almost a year to get this one once I was ready to go."
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He further recalled, "I was
next in line, and it was my turn." Russ was extremely
thankful that this episode finally gave him the chance to
direct. He noted, "It was nice to get a
chance to do it." Russ elaborated, "It's a rare opportunity. [I was]
completely beholden to the producers for having this opportunity
to do so and I'm very grateful to them for giving me the chance
to work behind the scenes for three years as an intern and
learning the process, and then getting a shot to do it [...] and
to have the opportunity in time to prep for the episode, a
wonderful opportunity and a hell of a learning experience – you
can't beat it." |
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Russ elaborated, "It's a rare opportunity. [I was]
completely beholden to the producers for having this opportunity
to do so and I'm very grateful to them for giving me the chance
to work behind the scenes for three years as an intern and
learning the process, and then getting a shot to do it [...] and
to have the opportunity in time to prep for the episode, a
wonderful opportunity and a hell of a learning experience – you
can't beat it." |
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Prior to and during the episode's production
period, Tim Russ had close contact with some key members of
production staff about the installment. "I had to work very
closely with the writers and the producers," Russ noted. This
was a typical step in a director's work on an episode, as the
intense communication allowed them to make a few suggestions and
ask many questions. "So you're basically in contact with [the
writers and producers], for the week and a half or so before you
shoot," Russ continued. "Brannon [Braga] was always open." Russ
found that the producers were also very helpful, even more so
than they usually were. He recalled, "Mostly with an actor it's
dialogue and story points, but from a directing standpoint I
used to get a lot of larger questions answered." |
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Tim Russ was also grateful for the assistance
provided to him (during filming) by the production crew,
describing them as "a very tight and professional crew to help
me out along the way." In
particular, Russ found Director of Photography Marvin V. Rush to
be very helpful. "I worked with the DP very closely,"
Russ
recalled, "and I knew what I wanted and if it didn't work then
he might suggest 'Okay, this might be better.'" |
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Tim Russ found this installment challenging.
"It
was quite a step for me to be able to take the helm on one of
the episodes," he noted. Russ
explained, "'Living Witness' was expensive for a first-time
director and it was certainly bigger than I thought it would
be." He went on to say that "some of the surprises I had to work
around" included not only the quantity of the stages required
for the episode and the expense of the set for the Kyrian Museum
of Heritage but also "some very interesting lighting, which was
somewhat time-consuming in terms of the actual shooting." The
fledgling director nevertheless "came in under budget." |
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Another specific challenge that Tim Russ was tasked
with overcoming was finding the right balance between focusing
on the technical elements of the installment, such as camera
angles and eye-lines, with being aware of the performances that
the cast delivered for the episode. Russ had initially expected
that he would be concentrating much more on the technical
requirements, which he had paid a lot more attention to during
the pre-production period, so he was very shocked and surprised
to find, within one or two days of the installment's production,
that he needed to pay more attention to the performances. |
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He remembered, "I just discovered by doing it that
I [tended] to focus, by the end of the episode, a little more on
the faces and what people were saying and doing and how they
were doing them. And less on the specifics of the shot, which is
where the DP comes in." Russ also said,
"It caught me off guard, so it was very
interesting." |
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The problem of concentrating on the acting was
heightened for Tim Russ due to the fact that the performances of
the regular cast were far different from how they normally were
on Star Trek: Voyager. "It was even more of a challenge, I
think, coming into it," Russ conceded, "because [the lead
actors] had to behave or act in a different manner than they
normally would [....] From time to time, all I did was tweak
them." Russ elaborated, "It was a
bit of a tweak here and there to try to get the parts refined
because the tendency is to go overboard when you do something
like that, to get carried away. So I had to keep it in line,
because I'm looking at it as a third-party observer, an
objective standpoint. Everybody came up with their own sort of
twist." Additionally, Russ expressed that being witness to the cast
twisting their portrayals was "very nice" and "very
interesting." Russ also tweaked the performances of
the guest cast. "We had several guest stars in key roles, and
that was a little trickier than I had planned, because I found
myself having to tweak the performances a lot more than I would
like to have done." |
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Tim Russ found that the plot of this episode seemed
to allow for some technical conventions to be broken. He
commented, "For me, the story itself, the concept carried or
supported the foundations of being able to defy some of the
conventional editorial rules." |
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A shot in the first act of this episode, showing
Quarren watch the Kyrian museum's viewscreen as it changes
between a picture of the warship Voyager and an image of the
fictitious Janeway in the ship's command chair, was
controversial among the episode's production staff. Although Tim
Russ (who was concentrating on the dramatic aspects of the shot)
felt that the short moment worked well dramatically and would
probably not be especially noticeable to viewers anyway, some
individuals (who were concentrating on the technical aspects of
the shot), such as supervising producer Peter Lauritson, thought
the moment was not absolutely correct from an editorial,
post-production perspective. Brannon Braga agreed with Tim Russ,
so the decision was made to use the shot. |
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The episode includes two shots that pan across to a
screen or window, through which futuristic spectators can then
be seen. Mitch Suskin noted, "We had a couple of tracking shots
where we let the production company pan from the set into these
windows." One of the two occasions on which this occurs follows
the malevolent Janeway's execution of Tedran and his accomplice,
at which point a group of observers in the Kyrian museum are
shown through one of the warship Voyager's briefing room
windows. Recalling the filming of the footage from inside the
briefing room as well as the view of the watchers, Suskin
remarked, "Both of those shots were shot on stage with no
electronic data gathering or motion control support, not even
any targets. We let the camera operator operate as if it were a
regular production shot [....] For example, in the one shot in
the mess hall, [where] we see Janeway execute the people, the
camera operator pans over to the window where there's nothing
but stars as usual. Several days later, we shot on the other
stage an element of the people standing, staring [near] the
camera. We matched the camera heights, and the lenses."
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Mitch Suskin was delighted with Tim Russ' work on
this episode. "Tim Russ did an amazingly excellent job as a
first-time director," Suskin raved. |
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Only a single shot of the warship Voyager was
created for this episode, visualized using CGI. Mitch Suskin
talked about the digital ship model: "It's actually the same
Voyager [as the usual CG one] with a lot of extra guns and
weapons' ports on it, not terribly different, just beefier. As
something that is just one shot in the show, it becomes much
easier to sell that when it's a digital shot, and it doesn't
cost as much. Also we're not going to damage the Voyager
[studio] model that way. If we actually did it on the model,
we'd have to fix it." |
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Much of the work that the visual effects artists
had to do for this episode was assembling the two shots that pan
over to a window or screen to show a group of futuristic
observers watching through it. Mitch Suskin commented,
"A lot of
what we did was just to line up two different elements shot on
different days and different stages, and put them together as if
these people are looking through the port [....] Because we have
enough horsepower in the technology we are using in the
composite bay, now we are able to really without a great deal of
difficulty, track the elements in, and match them as if they
were shot together." |
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